![]() ManageServerProcess - This will run ARKRemote along side the ARK process and CAN NOT control it. ![]() There are three new options, SettingOverrides, ManageServerProcess and AllowARKRemoteSelfUpdate. These settings are probably only of interest to server hosts so if you are running ARKRemote yourself, you can ignore these. To be sure of this if you are not certain, running as administrator will do the trick. Because of this ARKRemote.exe and ARKRemoteUpdater.exe will require read/write privilidges to its own folder as well as the target installation folder. LaunchServerOnStartup means that whenever ARKRemote.exe is re-launched it will run the server with whatever settings config files and launch parameters are present at that moment in time.ĪRKRemote installs its own local copy of SteamCMD to manage updating and installation of game files and mod files. The ControlPort needs to be unique and port forwarded, it is a port used by ARKRemote and not ARK its self. The LaunchCommandLine is updated from the gui and will be overwritten, editing it will only affect the first launch of a server (i.e when it is first run, before any clients have connected to manage the server) "LaunchCommandLine": "TheIsland?listen -server -log", **Make sure to use double \'s in the server path!** Edit the values to match your desired server setup. Open up ARKRemoteConfig.json in a text editor.ģ. Where this is located does not matter and does not need to be with the game files.Ģ. **For those with rented servers your server host will have to set up ARK remote for you to be able to use it.**ġ. Settings for this which is aimed mostly at server hosts will be detailed belowīefore using this tool it sis VERY STRONGLY advised that you back up any game config files. ARKRemote can control and run the ARK server process or run along side the ARK server for just mod and config management with no capabilities for updating the server files or starting/stopping the server. ARKRemote will allow you to remotely manage and configure your ARK server.
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